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June 9, 2008 08:07 AM

Categories: News, Rumors and Gossip

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carlosmsal

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Joined: 02/15/2006

From macworld

http://www.macworld.com/article/133828/2008/06/sling_iphone.html

Sling Media, makers of the Slingbox place-shifting TV device, announced Sunday that it’s building a version of its SlingPlayer software for the iPhone and iPod touch. Last week Macworld was among the first to get a private preview of the software.

http://images.macworld.com/images/news/graphics/133828-sling_player_iphone.jpg

Sling’s not ready to ship the software this month, when Apple’s iPhone App Store will debut, but it will be showing a version of SlingPlayer—running on a “jailbroken” iPhone (i.e., one with its software modified to accept third-party software)—near the Moscone Center this week during Apple’s Worldwide Developer Conference (WWDC).

SlingPlayer, currently available for Macs, PCs, and numerous cellular phone platforms including Palm, Windows Mobile, and Symbian, connects those devices with Sling’s Slingbox hardware so that the devices can display live or prerecorded TV across the Internet. For example, a Slingbox attached to a TV connection in San Francisco could relay a local team’s baseball game to the phone of a fan waiting for a flight in an airport terminal.

Sling VP of Product Marketing & Product Management Ted Malone told us that Sling is actually developing two versions of the player, one on the current version of the iPhone software using “jailbreak” tools to write the software, and another running in an iPhone simulator using Apple’s official development tools. The officials said that by developing on both platforms, the company’s programmers have been able to learn much more about the ins and outs of Apple’s handheld-device platform.

Although Sling is tinkering with a jailbroken version of SlingPlayer right now as a way to “characterize the performance of the platform,” company officials emphasized that the shipping version of SlingPlayer will only be available for purchase via the App Store, Apple’s official sales channel for third-party iPhone software.

Sling Media is sending three of its developers to WWDC this week, and Malone expressed excitement about those developers being able to use the latest development tools released at the conference to bring the player closer to release.

The company expects the software to work well over Wi-Fi connections and, if its software for other phone platforms is any indication, acceptably well over a 3G data network. That’s assuming Apple releases a 3G iPhone and doesn’t consider SlingPlayer a “bandwidth hog,” one of the caveats Steve Jobs listed when discussing what programs might not be allowed in the App Store.

In the demo we saw, both an iPhone and iPod touch were able to connect to several Slingboxes via a Wi-Fi network and play back video, albeit with some hiccups that were to be expected from an extremely early development version running on a modified iPhone.

When we asked about the iPhone as a hardware platform, Sling’s executives were effusive with praise. They said the iPhone’s screen was large and of very good quality, and that its graphics and processor specs were the best of the current class of smartphones.

Discussion:    Add a Comment | Comments 1-5 of 5 | Latest Comment

June 9, 2008 10:59 AM

While I'm a slingbox owner and would love to view cable on my iPhone, I'm not holding much hope out for this arriving any time before my Slingbox becomes irrelevant. Sling has a long history of showing tools and delivering them ridiculously late. As of right now, they have several products still pending release, and the fact that they have a demo means literally nothing. Given that Sling seems to go on bended knee to grovel for Big Media's approval, certainly more so that its own customer's approval, there's also the hurdle that Big Media might decide to kill/cripple the iPhone player to hurt Apple and in some way gain leverage over the iTunes store.

Given their release history, one almost wonders whether Sling has hired a bunch of developers from the Duke Nukem Forever team. And if it seems I'm regretting my Slingbox purchase, it's only because I am. I was under the mistaken impression that I'd already paid for my cable content once and could use it how I wanted. Silly me. I should have taken the money and time to build my own Slingbox clone.

June 10, 2008 11:24 AM updated: June 10, 2008 1:00 PM

Dogzilla said: While I'm a slingbox owner and would love to view cable on my iPhone, I'm not holding much hope out for this arriving any time before my Slingbox becomes irrelevant. Sling has a long history of showing tools and delivering them ridiculously late. As of right now, they have several products still pending release, and the fact that they have a demo means literally nothing. Given that Sling seems to go on bended knee to grovel for Big Media's approval, certainly more so that its own customer's approval, there's also the hurdle that Big Media might decide to kill/cripple the iPhone player to hurt Apple and in some way gain leverage over the iTunes store. Given their release history, one almost wonders whether Sling has hired a bunch of developers from the Duke Nukem Forever team. And if it seems I'm regretting my Slingbox purchase, it's only because I am. I was under the mistaken impression that I'd already paid for my cable content once and could use it how I wanted. Silly me. I should have taken the money and time to build my own Slingbox clone.

I couldn't agree more. Please Slingmedia, I love my Slingbox, but the developers better look at Steve Jobs : if he anncounces a new product, you can be sure that it will be for sale in no time. Nobody is waiting for rumours about vapourware for a product that is not on the market yet (the new Iphone). And I really doubt that Apple gave Slingmedia the information needed to devellop this "software" yet.

June 10, 2008 11:55 AM

Singha said:. And I really doubt that Apple gave Slingmedia the information needed to devellop this "software" yet. 

 I have no idea if they did, but this place says they didn't

http://www.streamingmedia.com/article.asp?id=10449

"In Sling's case, the company didn't show SlingPlayer Mobile for iPhone on the beta 2.0 firmware, as it was one of over 20,000 companies that requested beta developer status but were denied—Apple chose about 4,000 of the almost 25,000 beta developer requests."

If you like the Sling Community and have a Sansa player then check out the Sansa Community!

June 10, 2008 12:57 PM

Well, I'm not sure what the situation is concerning Sling being accepted into the beta program. One thing I do know - you don't need Apple's approval to download and use the SDK, but you do need Apple's approval to deploy the applications you create onto even your own iPhone. This is because all applications have to be digitally signed by the developer, and Apple has to hand out the keys which you only receive upon acceptance into the Dev program. Otherwise, you're limited to testing your applications on a simulator that runs on your Mac.

So basically, Sling's demo means nothing, since it was developed with unsupported 3rd-party APIs. Anything developed this way could stop working after any update from Apple. When/if they are accepted into the Dev program, they may be able to reuse some of the code, but they may also find that they have to rewrite large portions of the demo app. I leave it to you to imagine how long that would take Sling.

There's two other things this whole fiasco brings up:

1) Why is Apple leaving Sling out in the cold? At this point, even small developers in other countries have been accepted. I can pretty much guarantee that Apple isn't blind to the demand of having Slingplayer on an iPhone, nor is it blind to the cool factor of having live TV running on an iPhone. It's possible Apple views Sling as a competitor in some fashion, although that seems a real stretch. It's also possible that Apple is aware that Sling has treated Mac users as second-class citizens and is returning the favor - this would fit in with Jobs' personality, although that assumes he even reviews or cares which developers get accepted, which seems unlikely. So, not sure what the deal is with Sling and the iPhone SDK.

2) Given that Sling is willing to develop and demo an app they created with the 3rd-party APIs, why don't they just take the next step and release that? Sure, it requires a jailbroken iPhone/iTouch, but so what? Just release it with no support - those of us with jailbroken iPhones don't really expect support anyway. This might put a little pressure on Apple and would also provide some feedback. Other developers have released apps for jailbroken iPhones/iPods - what's holding Sling back?

June 10, 2008 1:12 PM

Dogzilla said:  There's two other things this whole fiasco brings up: 1) Why is Apple leaving Sling out in the cold? At this point, even small developers in other countries have been accepted. I can pretty much guarantee that Apple isn't blind to the demand of having Slingplayer on an iPhone, nor is it blind to the cool factor of having live TV running on an iPhone. It's possible Apple views Sling as a competitor in some fashion, although that seems a real stretch.

This might be the reason... Toghether with the Ipod, God created I-Tunes, which generated a lot of money. The new IPhone is some way an Ipod with a  fast internet connection, perfect for streaming media like Sling. God tells me he is talking with major broadcasters to offer sling style TV for some bucks (I-Stream ???)

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